Dreamhold

by Andrew Plotkin

You don’t remember who you are. You are lying on a smooth cold stone floor in a small unfurnished stone cell. You are carrying a quill pen, and a there’s a gap in the stone in the east wall.

Welcome to the tutorial. If you have never played an interactive fiction story before, then you might want to start with this game.

Note: Dreamhold was written with traditional IF Interpreters in mind, which require the player to type commands. Text Fiction uses a novel UI approach, allowing the player to construct commands by touching command icons and words in the story, thus largely eliminating the need to ever bring up the keyboard.

Play this!