That’s the intended behavior. By restoring a game, you move to a different part of the story and your previous chat history no longer applies. Unfortunately, the Quetzal save game standard does not support saving the log, so the next best thing to do is flushing the buffer.
This is a result of porting the underlying z-machine to Android. You have to use the menu for saving/restoring your games.
Unfortunately, no. Text Fiction was meant to use the Quetzal save game standard, but violates it due to a coding error. This cannot be fixed without breaking backwards compatibility.
First put the new command on the command line, then long press the button you want to modify. A dialog will pop up that allows you to set an icon and other options.
Text Fiction comes with two low light color themes: Lucy and Mina.
Some stories might create the illusion of urgency, e.g. by telling you that the Grue is nearly upon you, but that’s exactly that: an illusion. The story never progresses without user input. So if you have to put the phone down, it doesn’t matter if you pick it up five minutes later or the next day.
A grue is a fictional predatory monster that dwells in the dark. You might get eaten by one when playing Infocom’s Zork.
The authoring tool of choice is Inform7.
Sure! Here are the requirements:
If your game meets all of the above criteria, please submit a link and a description via email.
Yes! You can grab the source code here.
Some IF authors choose to operate under a pen name. Some may even have multiple aliases.
There is no catch!