Dual Transform

by Andrew Plotkin

Time for a fresh start.

You’ve been slogging towards the goal – true metasemanticity – for months. Code-logic sparkles in your dreams and mutters in your ears. You’ve made great strides of progress, thrown them away, rewritten, rearranged, refactored – but the contract deadline is crawling down your throat. No escaping that. You’ve got to pull this project together, and soon.

So forget all of the environment modelling, the texture cores, the interface splicing. You’re going to build on basic physical forces. Like heat, light, maybe mass… Make it feel real, in the user’s gut.

This game takes place in a single room, but not always the same one. The room contains just one item, but again, there’s more to it than that. Experiment and enjoy.

Play this!