Savoir Faire

by Emily Short

You are Pierre, the adopted son of a wealthy Count in 18th century France. You are wearing a dashing hat, and carry a sword (inside a swordstick) and a snuffbox. As a member of the nobility, you also have the magical talent known as the Lavori d’Aracne which will let you create magical links between similar objects. Unhappily, you desperately need money. You returned to your childhood home, hoping to ask the Count for help, but no one knows where he’s gone. Maybe there’s money or something you can sell from the estate. You begin your hunt for treasure from the kitchen garden.

In 18 century France, a young man in urgent need of money visits his aristocratic adoptive father’s house, only to find the inhabitants mysteriously vanished. Fortunately, he is not without resources: he is a student of the “lavori d’Aracne”, an interesting form of magic based on weaving links between similar objects, so that anything that happens to one happens to both. This is in many ways an old-school treasure hunt, full of locked doors and no NPC’s, but with rich detail (you’ll have to look very hard to find a noun that isn’t implemented), an impressive degree of simulation (especially in the handling of liquids), and many puzzles with alternate solutions. A real joy to play, and the kind of game that you’ll keep toying with after you’ve finished it. Some bugs (as of version 6, at least). It is possible to lock yourself out of victory without realizing it.

Play this!