You are an ambassador wearing a fedora hat and carrying a hand telescope. You are also the guest of Lady Amilia, whose endless tiresome chatter you’ve had to endure for a fortnight. And now you’re trapped with her on a long, plodding elephant ride through the Northlands. You’re desperate to get away.
Another of the growing pile of games set in the Zork universe (or its twin brother), this time long after the Old Underground Empire has faded from memory. As an ambassador and spy from a small duchy, you must investigate rumors of the rediscovery of magic, and ultimately master its power in order to destroy it. Set mostly underground, but with enough plot to give it a sense of intrigue. Good design, with nicely cohesive geography. Features in-game hints.
Play this!